PhotogrammetryVideoInstructions

Instructions for Photogrammetry Video Capture of a Stationary Object

By nickesc / N. Escobar
This is a part of the project In Our Backyard: A Generational Retrospective. Find the video portion here.
Github repository

Sample Render

Picking an Object

The object should ideally be something with lots of edges and lots of texture.

The photogrammetry software works by triangulating the points from the different angles in each frame of the video. The more texture, edges and patterns the object has, the more information the software gets to work with.

Some good objects:

Artichoke Hydrant Drill Shoe

Try to avoid objects that are too smooth, like spherical or cylindrical objects, as well as objects that are shiny, reflective, or clear. Objects that are uniformly one color are also an issue. Objects that would move around a lot (i.e. alive) aren’t ideal, especially if they cannot actually hold perfectly still.

Don’t worry if it isn’t perfect, it can have small smooth or shiny parts as long as the object as a whole isn’t too bad.

Some bad objects:

Bust Lombardi Bottle

Capture Setup

Backdrop

Because we don’t have a fancy turntable studio setup, we’ll be capturing the object by walking around it. To get the best result, choose a spot that has a complex, stationary backdrop for your capture.

Just like with picking your object, giving the backdrop more edges, texture and patterns gives the software more information.

Good backdrops would be something like a backyard or a room with a lot of furniture. Just make sure there’s a large enough space around the object to walk all the way around.

Bad backdrops would be rooms with lots of clear space and little furniture, or lots of flat, especially white, surfaces. In the same vein, try to avoid rooms with white walls. Also, avoid someplace busy that people would walk through or that would change while capturing. An empty room with white walls and a dog wandering around would be a very bad choice.

Lighting

It’s important to make sure the object is well, and consistently, lit. The object should be lit from all sides, ideally with the same intensity on all sides. Slight variations are fine and inevitable, but you want to avoid casting shadows, especially harsh ones or ones that move, on your object. Try to use diffused light on your object rather than intense, focused light.

Lighting tips:

Positioning

You want the item isolated and clear of things immediately around it. And remember, you want to be able to walk all the way around it and see every part of the object.

Ideally, you’d put the item on some kind of post or stand. The post should be small and simple. If your object can’t be positioned like that, try to put it on a small, flat table or pedestal.

Positioning Examples:

Spikey post Shoe post Podium

Capturing

The exciting bit! Now that your object is ready, you can finally start capturing it. Almost – just make sure your phone is set to capture video at the highest quality.

On iOS devices, this is found in the Settings app > Camera > Record Video
If it’s available, set the first option to 4K at 60 fps

If you know how, set the exposure and white balance on your camera to manual, set them and leave them. Otherwise, you’re ready to start shooting.

The idea here is to walk around your object, taking a single video to get coverage of the entire thing. You can use either portrait or landscape modes, whichever helps frame your object better. Make sure the object is centered and focused for the entire video.

Walking example1

You want to walk 360º around the object, taking passes at different heights and angles (emphasis on and) like in fig 1.1 and fig 1.2.

In the end, you should have shots in the video forming something like the sphere shape in fig 1.3.

fig 1.1 and fig 1.2

fig 1.1 (left) and fig 1.2 (right)2


fig 1.3

fig 1.33

Shot example4

After you do the passes around, make sure you get above and below the object to capture the top and bottom, and around any corners or folds to ensure everything has been captured and to get more granular detail.

You should gradually bring the camera closer to the object, getting clearer shots of details and things that the camera missed in other passes. Just don’t get too close too fast or the software won’t be able to connect the closer shots to the farther ones.

Detail example1

Detail sample

Capture tips:

Samples

Watch this sample scan to get an idea of what your video should look like:

Sample Scan (also at sample/sampleVideo.mp4)

And to get an idea of what the final product will look like after processing, you can watch this short render from that sample scan

Sample Render 4K (also at sample/sampleRender.mov) Sample Render

In the sample/ directory, you’ll also find samplePointCloud.ply, which holds the point cloud made from the video by the photogrammetry software. This can be viewed with a *.ply viewer, and you can explore the point cloud if you cannot make one yourself.

Download latest project files and extras on Github


References5678

  1. 3D Scanning from video with Reality Capture  2

  2. fig 1.1 and fig 1.2 source 

  3. fig 1.3 source 

  4. How to 3D Photoscan Easy and Free! 

  5. Shooting for Photogrammetry 

  6. 3D scan with a phone: Our best tips 

  7. Getting started with Photogrammetry — with a Smartphone camera [2019] 

  8. Getting Started with Photogrammetry: Part 2 — Interior Scanning